![]() ![]() It is certainly repetitive in that you need to constantly refill your meters (lest the dog die), but play long enough and you’ll uncover new areas and other great Easter eggs. The coolest aspect, however, are the secrets hidden right underneath the surface.Īt first glance it really feels like Domestic Dog Simulator is an incredibly simplistic, repetitive game. For example, the arcade currently features three games to muck around with. As you navigate around the tiny town you’ll discover odd, but cute things. Its goals are simple: Stay fed and hydrated, flea-free, get some exercise, and pee/poop on stuff. You still play as a randomly generated doggy trying to survive.Įvery time you boot up Domestic Dog Simulator you’re treated to a new alien/robot/whatever dog-like creature. Having played again after my first foray a bit ago, some aspects have actually changed! However, the main game is still the same. Well, I’m not! Domestic Dog Simulator is a lovely little title I first discovered via Desura and was very excited to see it hit Steam. There are 100 puzzles and 3 difficulties in all but chances are only the most diehard fans will see the game through to completion.īy now many abhor the “funny simulator” fad in gaming. I recognize that some folks out there will absolutely adore it, as the challenge is better than most word games. So, for me, Lexica is a serious disappointment. Instead it just makes up words that fit without considering potential ramifications. The concept is very cool, but when given the almost total freedom of a blank board my mind fails to focus. Players themselves need to imagine what words could be made with the given letters and remove certain letter combinations which make absolutely no sense. In Lexica’s tutorial you’re basically told that puzzle solutions require word logic. This is what makes it puzzling, as players must logically determine where to slide letters with few overt clues. However, each letter connects to a specific row, meaning you can’t place a letter anywhere at all. Each stage presents a crossword-looking screen which you fill with letters until words form. My struggles come from the design of the game itself, which apparently are not as easily understandable as other word puzzle games that came before. As it turns out, I am totally awful at playing it. That’s why I finally snapped up Lexica, and expected its semi-hybrid of sudoku and Scrabble to be perfect. After all, much of my free time is spent reading or writing thanks to a love of written language. HexagonPosition.z = z * (hexCellInfo.outerHexagonRadius * 1.Games revolving around creating or uncovering words are usually just my thing. HexagonPosition.x = (x + z * 0.5f - z / 2) * (hexCellInfo.innerHexagonRadius * 2f) Void newHexagonPosition(int x,int z,int i,HexagonCell hexCellInfo) GameObject hexCell = Instantiate(hexagonCellPrefab) as GameObject Create cell and asign under map generator parent NewHexagonPosition(x, z, i, hexCellInfo) ![]() Void CreateHexagonCell(int x,int z,int i,HexagonCell hexCellInfo) hexagonCells.RemoveAll(GameObject => GameObject = null) Choose random number from a list delete the gameobject,empty space will be used to simulate water.Remaining objects will be used as land.įor (int o = 0 o (landType_LAND) as GameObject public class MapGenerator : MonoBehaviourĬreateHexagonCell(x, z, i++,hexCellInfo) What I am doing is creating a hexagonal grid, each hexagonal grid gets added to the list.After the list is full,Random objects from the list are chosen and destroyed, whoever when object gets destroyed its place in the list get replaced with -> Missing(Gameobject), My question is how could I remove this reference to the object so that only existing objects remain in the list ? I am trying to delete obejcts from a list.
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